Ryan Lewis

3D Model Collection

- ROLE

Creator, 3D Artist


- FOR

My collection


- DATE

Ongoing


- TYPE

University Work and Personal


These are 3D models throughout my 6 years of learning in 3D artwork so far.

Steps to creating an average asset:

1.
Research material. I collect plenty of reference material for the object I wish to make. I tend to choose one image and then embelish the details from other images later.

2.
Create the base shape of the asset with 3DS Max, almost always stating as a box/cube and branching out from there.

3.
Import the base model into ZBrush to start sculpting all the nitty gritty details to make it look as realistic as possible, generally keeping the poly count at around 2.5 million polys.

4.
Assign Material ID’s within 3DS Max, and bake the MatID texture within Max.

5.
Use XNormal to bake my assets very quickly and effectively.

6.
After Baking my AO, Normal and Height maps, I import the asset into either Substance Painter or Quixel Suite. somtimes both.

7.
Match the Material ID’s with the right kinds of materials for the asset.

8.
Import the asset with all the textures made: Albedo, Normal, Roughness, Metalness, Emissive, Ambient Occlusion, into the game engine.

Background Music (Not my own)

SketchFab Viewport:
https://skfb.ly/UAUn

SketchFab Viewport:
https://skfb.ly/66UWX

SketchFab Viewport: https://skfb.ly/68GFE

SketchFab Viewport: https://skfb.ly/UAYy

SketchFab Viewport: https://skfb.ly/WpWE

SketchFab Viewport: https://skfb.ly/68sOu

SketchFab Viewport: https://skfb.ly/UBwQ

SketchFab Viewport: https://skfb.ly/WzWH

SketchFab Viewport: https://skfb.ly/XR7y

SketchFab Viewport: https://skfb.ly/WHTU

SketchFab Viewport: https://skfb.ly/UBA9

SketchFab Viewport: https://skfb.ly/X9Cs

SketchFab Viewport: https://skfb.ly/66WrY

SketchFab Viewport: https://skfb.ly/X9Fr

SketchFab Viewport: https://skfb.ly/XIsF

SketchFab Viewport: https://skfb.ly/UBBZ

SketchFab Viewport: https://skfb.ly/WHOE

SketchFab Viewport: https://skfb.ly/66S89

SketchFab Viewport: https://skfb.ly/UBwK

SketchFab Viewport: https://skfb.ly/688SF

SketchFab Viewport: https://skfb.ly/XORN

SketchFab Viewport: https://skfb.ly/UB8Y

SketchFab Viewport: https://skfb.ly/UB6R

SketchFab Viewport: https://skfb.ly/UBwQ

SketchFab Viewport: https://skfb.ly/UBw6

SketchFab Viewport: https://skfb.ly/UB9y

SketchFab Viewport: https://skfb.ly/XvxH

SketchFab Viewport: https://skfb.ly/XvxH

SketchFab Viewport: https://skfb.ly/XvxH

SketchFab Viewport: https://skfb.ly/66MBA

SketchFab Viewport: https://skfb.ly/XIvG

SketchFab Viewport: https://skfb.ly/UBBx

SketchFab Viewport: https://skfb.ly/UBtB

SketchFab Viewport: https://skfb.ly/66Npz

SketchFab Viewport: https://skfb.ly/66MQF

SketchFab Viewport: https://skfb.ly/66OSX

SketchFab Viewport: https://skfb.ly/UBAM

SketchFab Viewport: https://skfb.ly/UBzO

SketchFab Viewport: https://skfb.ly/UFYH

SketchFab Viewport: https://skfb.ly/XOP7

SketchFab Viewport: https://skfb.ly/UBCw

SketchFab Viewport: https://skfb.ly/UBtQ

SketchFab Viewport: https://skfb.ly/UB9Q

SketchFab Viewport: https://skfb.ly/UBuF

SketchFab Viewport: https://skfb.ly/UBvo

SketchFab Viewport: https://skfb.ly/UBvQ

SketchFab Viewport: https://skfb.ly/688Sy

SketchFab Viewport: https://skfb.ly/688RV

SketchFab Viewport: https://skfb.ly/UBwv

SketchFab Viewport: https://skfb.ly/UBBL

SketchFab Viewport: https://skfb.ly/UBA7

SketchFab Viewport: https://skfb.ly/UByZ

SketchFab Viewport: https://skfb.ly/UBzD

SketchFab Viewport: https://skfb.ly/UByQ

SketchFab Viewport: https://skfb.ly/UBvD

SketchFab Viewport: https://skfb.ly/UBsS

SketchFab Viewport: https://skfb.ly/WA7D

SketchFab Viewport: https://skfb.ly/WA6O

SketchFab Viewport: https://skfb.ly/WAos

SketchFab Viewport: https://skfb.ly/WApW

SketchFab Viewport: https://skfb.ly/WAoJ

SketchFab Viewport: https://skfb.ly/68vuU

SketchFab Viewport: https://skfb.ly/68sP9

AT-AM – The “All Terrain Aston Martin”

AT-AM Wireframe

DC-15A Clone Trooper Assault Rifle

DC-15A Clone Trooper Assault Rifle (Gold and Wood)