Ryan Lewis

RESOLVE

Arma 3 Star Wars RPG Project

Mining Droid that is meant to fly around the environment to look busy and industrious for our first world.

Experimented with different lava rocks and worked on the emissiveness of the rocks and their textures.

Resolve Advisor: SM-1Z. This was meant to be a droid character that informs the players of current questline. Voiced by Smizzle.


Recreated the Oddessen Base from Star Wars the Old republic Game, reimagined 3000 years older.

Some UI Testing as it is planned to fully replace all of the vanilla UI from the Arma 3 base game.

This was the first proof of concept for a complex, asymmetrical building to prove that navigation pathing can work in a self contained asset less then 50mx50m

A concept piece showing the world map that each highlighted area will be a different map of the planet.

This is the first planet that would be displayed on the galaxy map. A polluted Mining world on the Outer Rim in the Tion Cluster.


Character Creation Menu Screen for players to create thier character on when they start the game. I made all the UI.

Project Summary

This is a passion project of mine that has taken 2 and a bit years of my life to bring up to this point and still is in development. I lead and managed 25 people for this project, from Scriptwriters, Animators, UI Designers, Level Designers, Coders, 3D artists, 2D Artists, Terrain Developers, Voice Actors, Music Composers, Server Techs and Lore keepers. This has been a huge project with many skills acquired to work with an older and less documented game engine from 2015. This is meant to be a hardcore Star Wars RPG experience as a MOD for Arma 3. (There is NO commercial profit to be made from this, as it will be made publicly free for all to play on.) All the work you see above was worked on by myself as I had to get involved in all areas of the development. The captions for each image should explain my though process.